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wuhang2003

Zwh's Blog

ZH/EN | 一个人不在计算机专业却时不时就想折腾计算机相关东西的咸鱼

年終總結 | 不斷拉扯的 2022

前言#

This year's summary started in mid-December because I was lazy (

Unconsciously, another year has passed. This year marks the third year of struggling with the pandemic, witnessing/experiencing two rounds of large-scale outbreaks in Shanghai and Hainan, as well as the complete lifting of restrictions and the disappearance of travel codes. At this point, no one knows for sure how long we will continue to struggle with the virus.

Despite the struggles, life goes on. It doesn't stop just because we do. At the end of this year, just like last year, let's take a look back at what happened in 2022 that was relevant to me.

During the process of filling in the gaps, the overall outline went from three main points to two, and finally to a unified set of smaller points, which is similar to last year.

学业上#

Should I say it's a red light or a yellow light now?

In the first year, I failed in all subjects, especially in two math courses. Both ended up requiring me to retake them, which contributed a lot to the school's treasury.

In the second half of the year, I had to undergo a 7-day quarantine at school. After the quarantine, we only had two days of offline classes before switching back to online classes. As my dad complained, these offline classes are quite expensive.

And the courses this semester have been postponed to the next semester for exams. Four out of six courses fall under the category of math and science, plus three more that I need to make up. It's hard not to have my blood pressure rise.

How should I put it? Should I aim to have zero failed courses in the new year? Or should I not make any bold claims, fearing that I will be proven wrong in no time?

组织上#

After joining the Science and Technology Association last year based on my technical skills, I successfully became the head of the website department after it merged with the Publicity and Promotion Department in the middle of this year. At the same time, as a new member of the website's technical team, I briefly explained to department members the websites that college students might use and the related content of website construction (although we only had three face-to-face classes due to the pandemic).

Overall, I think it's great that my expertise can be put to good use. The task for the next year is to do my job well in the second half of my term and find a successor to continue managing the website. Then, I can take a break (

其他#

In the middle of this year, due to the severe outbreak in Hainan, I was called by my family to volunteer for about a week in community epidemic prevention and control, entering information for people taking nucleic acid tests. It was there that I experienced what it feels like to wear protective clothing. Even sitting in a greenhouse with a fan, it was still stuffy. In addition, my allergic rhinitis made it difficult for me to adapt to being fully dressed, but I managed to get through it and give myself a thumbs up.

Volunteer Certificate

Speaking of community work, starting from April this year, I started to actively contribute to Mx-Space by making improvements and submitting pull requests for the documentation. This has been the state of my open-source community involvement this year. Among them, Mx-Space's documentation (mx-space/docs) is probably the project for which I have submitted the most pull requests this year. I would like to thank all the great people at Mx-Space for their support.

Documentation Contributions

关于游戏#

Let's talk about games. The main games I played this year were Genshin Impact and Honkai Impact 3rd (although I didn't grind commissions much), as well as rhythm games.

The first two games were mainly focused on the storyline. But as I'm writing this, I haven't even finished the interim story of Genshin Impact (because I'm too lazy to grind commissions). Let's start with Honkai Impact 3rd. I followed the storyline for a year, understanding the main theme of "healthy and positive" as described in the story. From watching Otto charge at the giant tree at the beginning of the year, to the story where you were present in the middle of the year, and finally to the final battle of the main characters. Everyone hopes that this story will have a perfect happy ending. I wonder if we will witness it next year.

Next is Genshin Impact. At the beginning of the year, I watched the Archon Quests unfold, and then I arrived at the Inazuma region. From the endless cycle to the development of the desert region in the middle, to the climax of the main characters' collective resistance against the Vision Hunt Decree, and witnessing the "world forgets me" moment of the great tree king (Isn't it great that the story has fewer knives? Why not make it more exciting?), the gameplay of the game itself keeps expanding, especially the card game, which brought back games I haven't played in a long time (although I still haven't done the commissions). It's wonderful.

Now, let's talk about rhythm games. To sum it up, I played them casually while being a slacker. Due to other busy matters, I only played rhythm games when I had free time. But even so, after a year of practice, my Rks (a value that evaluates a player's skill level) in Phigros increased from 7.04 to the current 12.75 (the theoretical maximum is 16.12), and the potential value in Arcaea increased from 6.16 to 10.00 (the theoretical maximum is 13.05). The progress may not be significant, but it's steady. Besides, I also got into some interesting new rhythm games this year. Maybe we'll see some results next year? (Maybe not)

In addition to the above, I also bought some interesting indie games on Steam. Most of them are short puzzle games, which are fun to play. Unfortunately, I only finished a few of them. I will probably continue to consider buying more games like these next year (mainly for the fun of it).

Steam Year in Review

关于音乐#

Just like last year, I used data from Netease Cloud Music for statistics. Unfortunately, this year's report doesn't have the one-star reviews like last year's (

Song of the Year: Bobbish - HOYO-MiX

Artist of the Year: Nyarons

Genre of the Year: Game Music (Mihoyo, you're really something)

Spirit of the Year: 83% Radiance, 13% Brilliance, 4% Vitality

To be honest, before clicking on it, I thought it would be TruE, but this traditional tune from Honkai Impact 3rd inexplicably topped the charts 36 times, which is quite surprising (

The Spirit of the Year (can I consider it a keyword?) "Radiance" fits well with my playlist for the year. Several songs in the top ten are related to this keyword, especially TruE, PUPA, and Particle Arts.

关于视频#

Just like last year, I only counted data from Bilibili, and because some classmates share the same account with me, the data only represents a portion.

Now that I'm in college, I can watch Bilibili every day. Being active for 365 days is just a normal thing for me (

DNA of the Year: Mihoyo, Genshin Impact, Honkai Impact 3rd, Rhythm Games, Comedy, Silly Esports, Medicine, League of Legends (The crossed-out ones are probably watched by others using my account (I'm sure))

Most Watched Videos: Besides 005's "Testify," I don't recognize the other two medical videos (

Most Followed UP: The first idol of Honkai Impact 3rd, Ai-chan (

健康#

(Written on December 31) Today is the last day of the year, and unfortunately, I didn't make it through the Abyssal Expedition. Now, all I can do is wish those who made it through the group stage to hold on until the finals. I also hope that those who tested positive without symptoms and those with symptoms will recover soon.

对于明年#

To be honest, I dare not set any goals for myself, as mentioned earlier. I can only hope to stay healthy and make sure I don't fail any more courses. That's it.

Lastly, I wish everyone who has read this far a happy new year.

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